The Key to VR: Presence

Posted by Knar Bedian on Nov 8, 2016 10:43:43 AM

As you inch your way towards the ledge of the mountain your heart races and you start to experience a dizzying sense of vertigo. You’ve nearly forgotten that the thousand-foot drop that lies ahead doesn’t actually exist, and that your feet are firmly planted on a carpet. You are in a virtual reality simulation, but it feels very real.

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Topics: VR, Presence

How Technology Helps Those Struggling with an Addiction

Posted by Lexie Lu on Oct 27, 2016 10:03:42 AM

In 2014, 22.5 million people in  the U.S., from 12 years old and up, needed treatment for a drug or alcohol addiction, but only 11% of them (2.6 million people) actually received treatment at specialty treatment programs. Recent technological advances have begun to supplement treatment; from apps to VR, technology has began to make treatment more accessible to those suffering from addiction. 

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Topics: VR, Addiction, Mobile Apps

2006 vs. 2016: Let’s See How Far We’ve Come

Posted by Lexie Lu on Oct 3, 2016 10:07:52 AM

Are you waiting for the full virtual reality experience? Upset you can’t drive a flying car yet? Still want a hoverboard that actually hovers?

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Topics: VR, Technology, Bluetooth

Understanding Virtual Experiences: The Differences Between VR, MR, and AR

Posted by Knar Bedian on Jul 25, 2016 10:55:09 AM

The buzz surrounding Virtual Reality (VR) has not let up, and it won’t anytime soon; research firms like Gartner estimate VR is likely to hit mainstream adoption in the next couple of years.

Let’s take a look at the types of digital realities that currently exist, and how they differ from each other. Currently there are three major types of virtual experiences: virtual reality (VR), augmented reality (AR), and mixed reality (MR).

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Topics: Virtual Reality, VR, Mixed Reality, Augmented Reality, MR, AR

Google Cardboard: Building Agency into a VR Experience

Posted by Bryan Weber on Jun 17, 2016 11:15:43 AM

If you are looking to dip your toe into the world of Virtual Reality development, Google Cardboard is the logical place to start. The Unity integration is easy and the headsets are cheap– if not free, if you eat at McDonalds (and live in Sweden). Without a ton of work you can get a VR app running on a iOS or Android device.  

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Topics: Virtual Reality, VR, Google Cardboard, Android

About Intrepid

Intrepid is an end-to-end mobile design and development company with offices in Cambridge, MA and NYC. We help companies, from startup to enterprise, boldly navigate their mobile future. We provide our clients expertise in development, design, strategy, and technology integrations. At Intrepid, we are creating the best mobile products at the intersection of humanity & technology. Find out more at intrepid.io

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